EL33TONLINE: News tag archive: indiefund
In March this year, an exciting new initiative called the Indie Fund was announced to help talented independent game developers get the funding they need to take their unwieldy but promising videogame prototypes all the way to finished product.
The fund was started by successful independent developers such as thatgamecompany’s Kellee Santiago (Flower), Number None’s Jonathon Blow (Braid), Capy’s Nathan Vella (Critter Crunch) and 2D Boy’s Ron Carmel and Kyle Gabler (World of Goo).
Their hope is “to encourage the next wave of game developers” and create a “serious alternative to the traditional publisher funding model. Our aim is to support the growth of games as a medium by helping indie developers get (and stay) financially independent.”
Earlier this week, it was announced that the Indie Fund is now taking game submissions for consideration.
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