EL33TONLINE: News tag archive: exclusive

SHIFT 2 Unleashed from Slightly Mad Studios is due for release next week around the world, and to get ready for this exciting new racing game you can read part two of El33tonline’s exclusive interview with Slightly Mad Studios’ Stephen Viljoen, as we learn about the company’s use of Autolog in SHIFT 2 Unleashed, the world of car manufacturer licensing, why polygons don’t matter anymore, and many other morsels of great information!

Stephen Viljoen - Slightly Mad Studios

Read that second part of the interview over here, and you can find part one here.

 

The next awesome racing game from Slightly Mad Studios releases around the world next week in the form of SHIFT 2 Unleashed, and it would be an understatement to say El33tonline is looking forward to this title in the mightiest way!

So it was with both hands that we grabbed the opportunity to speak with Chief Operations Officer and game design contributor at Slightly Mad Studios, Stephen Viljoen, to find out (a lot) more about SHIFT 2 Unleashed, as well as how he got his start in game development.

Stephen Viljoen - Slightly Mad Studios

Read the first part of our interview with Stephen Viljoen over here to discover how SHIFT 2 Unleashed is going above and beyond other racing simulators to become “the logical evolution of the current racing simulation status quo.”

(PS. Also be sure to enter El33tonline’s latest competition to stand a chance of winning an Xbox 360 or PS3 version of SHIFT 2 Unleashed!)

 

During a recent visit to Sony Online Entertainment’s Austin Studio in Texas, El33tonline got to spend some quality hands-on time with DC Universe Online. Here’s our thoughts on how the game is shaping up.

When you think of an MMO the chances are that the name World of Warcraft pops into your head. That’s because WoW, as it has become affectionately known over the years, has become synonymous with the MMO genre, dominating it and making other MMO would-be developers quake in their boots. And so it was both brave and ambitious for Sony Online Entertainment to even consider this project, because venturing into a territory already dominated by another game must be a daunting task. Creating a game based on a popular comic book franchise is an even greater challenge, daunting in its own way because of the DC Universe comic book fans that would start an uprising if the smallest detail were found to be incorrect in this 75 year old universe.

DC Universe Online Hands-on Screenshot 1

Continue reading El33tonline’s hands-on preview of DC Universe Online.

 


During El33tonline’s recent visit to Sony Online Entertainment’s Austin Studio in Texas, we had the opportunity to sit down and chat with Wes Yanagi, Senior Producer on DC Universe Online.

We go behind the scenes to find out what differentiates DC Universe Online from other MMO’s out there, what kind of continued support you can expect for your monthly subscription fee and more!

DC Universe Online Wes Yanagi

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During a recent tour that El33tonline had at Sony Online Entertainment’s Austin Studio in Texas, we got a behind the scenes look at the concept art for their upcoming MMO, DC Universe Online, and learnt just how important it is in building the game to what it is today.

DC University - John Blakely gives us a tour

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It was a cold and wet morning when a group of journalists gathered at Sony Online Entertainment’s Austin Studio, nestled in the hills of Austin, Texas to embark upon a secret mission. And that mission was to bring you a hands-on preview of DC Universe Online, the upcoming MMO from Sony Online Entertainment. But let’s start this story at the very beginning, shall we.

It was an exciting journey to embark upon, a great opportunity to visit Sony Online Entertainment’s Austin Studio. Not only did I go on a very informative tour of the studio, but I also met some amazing folks along the way, both from the development team and other journalists from popular publications, and got some valuable hands-on time with DC Universe Online.

DC University Registration

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The internet has been abuzz with rumours surfacing that Resident Evil 5 is to be a timed Xbox 360 exclusive.

Playstationlifestyle.net has reported rumours of a major RE5 reveal at E3, namely that Microsoft has approached Capcom with the intention of paying an undisclosed amount for timed exclusivity of Resident Evil 5.

However, Christian Svensson, Capcom’s Corporate Officer and Vice President of Strategic Planning and Business Development, has quickly dispelled the rumours on Capcom’s blog. “The assertion is false. RE5 is a multiplatform release that fits with our oft-stated crossplatform strategy.”

[UPDATE]Christian Svensson later confirmed in the same thread on Capcom’s blog that the Xbox 360 and PS3 version of Resident Evil 5 will have a simultaneous release.

 


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