EL33TONLINE: News archive for author Oliver
EA has today announced a solid release date for Tiger Woods PGA Tour 11 (which will feature the prestigious Ryder Cup golf tournament in-game) while also revealing that the game will support Sony’s PS3 motion controller, in addition to the Wii MotionPlus for the Wii version.
In Tiger Woods PGA Tour 11, players will be able to compete in The Ryder Cup by selecting a team from either the US or European squads and take part in a variety of competition formats to eventually (and hopefully) win the biennial event in-game.
Players will also be able to participate in a 24-person team-match online via Xbox 360 or PS3 and strategise with one another over Xbox LIVE or PlayStation Network.
A post on the Rock Band Facebook page has officially revealed that Harmonix is currently working on the third iteration of Rock Band, a game that the update says will “revolutionize” the music game category. From the post:
I’m not even going to say it. I’m not even going to try to engage you in ‘witty’ banter, and point out that, once again, we’re trying to compare the graphical fidelity of a single game across multiple platforms, and suss out which of the consoles is ‘superior’ based on such skin-deep perceptions.
Oh, I guess I just did…
Watch the Final Fantasy XIII graphics comparison video below, where you’ll be able to see the Xbox 360 and PS3 versions of the game going head-to-head in selected scenes, and try to spot the differences between the two. Get out your microscopes:
A new report released by the Strategy Analytics Connected Home Devices (SACHD) service has forecast that Sony’s PlayStation 3 will eventually outsell both Microsoft’s Xbox 360 and Nintendo’s Wii, and go on to reach approximately 127 million units sold by 2014.
The report, called “Taming the Waves: Games Console Life Cycles and Platform Competition,” notes that while the Wii is by far the current market dominator, the PS3 will continue to be a viable commercial platform for games and media well after the Wii’s successor has been released, and predicts Nintendo’s home console will only go on to sell a total of 103 million units in its lifetime.
SACHD principal analyst and the report’s author, David Mercer, explained the report’s findings:
EA and developers DICE are both having a bit of a torrid time it seems, as not only is the newly released Battlefield: Bad Company 2 being taken to task by gamers for a host of problems related to online connectivity issues, but other games from EA are also experiencing connection troubles linked with the publisher’s online servers.
From a Twitter update on Bad Company 2’s official account:
Officially, the excellent first-person action adventure game Condemned: Criminal Origins is the only title releasing today on Xbox LIVE’s Games on Demand digital distribution service, as Xbox mouthpiece Larry ‘Major Nelson’ Hryb seems to think the other two games, Guilty Gear 2 and Ridge Racer 6, aren’t official enough to mention in his own blog header.
I’m not that lazy.
‘Unofficially,’ Ridge Racer 6 and Guilty Gear 2 have also been added to Xbox LIVE’s Games on Demand service, but only in select regions (Hong Kong, Japan, Korea, Singapore and Taiwan for Ridge Racer, and only Japan for Guilty Gear).
If you’ve never heard of these games, seen them in motion, or simply want to know more and refresh your memory, place a single index finger to your lips, and click through below. Hush now:
At the end of this week, Codemasters will be releasing a premium Platinum edition of the excellent (and therefore deservedly BAFTA award winning) Race Driver: GRID in PAL territories on the PS3, and will include codes in the box to give you free access to two downloadable content (DLC) packs, offering even more content.
The new boxed edition of the game is called Race Driver: GRID Reloaded, and includes the full Race Driver: GRID game you know and love (or wish you knew and want to love), as well as the aforementioned DLC packs.
One of the packs included with Reloaded, The 8 Ball Pack, you may already know about, and features cars such as the McLaren F1 GTR, TVR Cerbera Speed 12 and the Mitsubishi Lancer Evolution X, but the other DLC pack (also included with Reloaded) is brand new.
Since the launch of Microsoft’s Xbox and Xbox 360 online gaming and content distribution service, Xbox LIVE, there have a been a few issues. I’m not talking about technical issues, like lag, server disconnects, content disappearing, etc.
No, I’m talking about issues to do with Microsoft’s zealous protection of what the company believes to be its core set of users: the online gamers and content browsers who (those at Microsoft thought) would become offended if they were to perhaps glimpse words, terms or text contained within the Xbox LIVE Gamertags or profile descriptions of another online gamer or content browser that alluded to a race, nationality, religion or sexual orientation that was not their own.
Sony Computer Entertainment is giving gamers a bit of an extra incentive to pick up Final Fantasy XIII (which launched today) on the PS3 today, as it’s been announced on the US PlayStation Blog that if you choose to do so, you’ll not only get a secret in-game item for Final Fantasy XIV, but your chances of entering the beta for that game will increase by… a margin of sorts. From the post:
Ubisoft has been kind enough to release a stirring developer diary for the publisher’s upcoming Prince of Persia: The Forgotten Sands, which features a handful of (you guessed it) developers working on the game talking about the kind of experience you’ll find hidden away on the disc when the title releases in May.
The developers also discuss the highlights they’ve managed to cram into The Forgotten Sands, with talk of 50 enemies on-screen at once, how the new time control abilities work (as players are now able to freeze elements such as water), the acrobatic environment traversal, and more, all wrapped up in bountiful portions of in-game footage.
Watch it all below:
Japanese developer Cing, creator of fan-favourite titles such as Another Code, Hotel Dusk: Room 215 and Little King’s Story, has filed for bankruptcy in Japan after suffering liabilities totalling roughly $2.9 million.
The liabilities, described as “insurmountable debts that the company will never be able to pay,” resulted in the filing being made on March 1st, and almost certainly brings to an end the studio that was founded in April 1999, and comprised less than 30 staff members.
It would certainly be a nice gesture if, say, Nintendo, swooped in and came to the rescue on this (seeing as how Cing have created some great showcase titles for the publisher’s platforms), even if that meant Cing became an internal developer, but I don’t see that happening, unfortunately.
“Set to rip apart the First Person Shooter and deliver genre-defining gun play that comes alive in an orgy of bullets and destruction, Codemasters today confirmed that Bodycount is the new IP in production at Codemasters Studios Guildford.”
Now that’s how you start a press release!
As you might have gathered, Codemasters has announced that a new first-person shooter is currently in development at their Guildford studio, under the watchful eye of creative director Stuart Black who, the release says, is set to “reboot shooter gun play” with the title going by the name of Bodycount.
SEGA has announced that four multiplayer maps that were previously only accessible through the purchase of the Special Edition of Aliens VS Predator will soon become available as downloadable content (DLC), releasing through Xbox LIVE Marketplace and the PlayStation Network next week.
The day has finally come: Today, Final Fantasy XIII launches around the world on PS3 and Xbox 360, into the clamouring, sweaty palms of series fans everywhere.
Square Enix is keen to remind us that Final Fantasy XIII “marks the dawning of a new era” for the Final Fantasy series, and has been created by seasoned veterans of the franchise with the likes of producer Yoshinori Kitase, director Motomu Toriyama, character designer Tetsuya Nomura, art director Isamu Kamikokuryo, musician Masashi Hamauzu and movie director Takeshi Nozue all serving to build on the “rich tradition of the series.”
God of War III is due to release next week after a good few years in production at Sony Santa Monica, as developers at the studio toiled and sweated over the creation of every art asset, every sound file, every line of code, every glitch, bug, gameplay mechanic, animation, design decision… you get the idea.
And seeing as how there were 132 people working on this behemoth for such a period of time, working on next-generation (at the time) technology and trying to push boundaries and come out swinging with something truly spectacular, you’d expect the budget for such a production to be pretty high. You’d be right.
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