The buzz surrounding Kingdoms of Amalur: Reckoning has hit incredible heights recently, and not just because of the recently released demo, either!
EA and developer Big Huge Games have been doing their part to crank that Hype O’ Meter by releasing regular feature videos, and in the most recent developer diary, art director Tim Coman and principal concept artist Sean Murray discuss and showcase the beautiful and vibrant artwork of Reckoning, and how the visuals play into the narrative of the incredible action RPG.
Set aside about eight minutes and watch below:
Kingdoms of Amalur: Reckoning - Inside Reckoning: Art Design
The demo for Kingdoms of Amalur: Reckoning is now available, while the full game is out on February 7th in the US and February 10th in Europe and the UK, across Xbox 360, PS3 and PC.
Want to know even more about Reckoning? El33tonline’s previous looks will fill your mind with knowledge, while our recent hands-on preview will burst your brain.
It’s a pleasant experience, so I’ve heard.
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Comments:
I really need to give this game a try, need to download the demo, it looks really good. when I get home I"ll download the demo.
Its going to take a while to download it's 1.9gb large but worth it.
Is that for PC Fullmetal? The ps3 download was 2.5 GB. The game really does look beautiful, love the enemies as well. It's very different from what I'm used to playing in games and especially rpg's. And it's so true what they say about the history of ruins, like the caves in the demo have signs on the walls, made me really curious as to what they were, if I could use it, if I should read it or try to see it's meaning. Really intriguing.
Yep that's the size for xbox.
my demo should be done by today, i was hooked the min the mentioned Todd McFarlane the dude is a legend.