After the legendary Ken Rolston subversively berated videogame marketers and reviewers for the clichés they use in their descriptions of games during an awesome presentation at EA’s press conference ahead of gamescom this year, El33tonline had the chance to attend a demo for Rolston’s latest masterwork, Kingdoms of Amalur: Reckoning.
We were taken through the demonstration by lead designer Ian Frazier, as well as Big Huge Games studio general manager Sean Dunn, and while we were told that it was difficult to reveal everything that’s in the game in only 30 minutes, together the pair did a great job of introducing us to the massive open-world RPG stylings of Kingdoms of Amalur: Reckoning.
Continue reading El33tonline’s preview of Kingdoms of Amalur: Reckoning.
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