Red Faction: Guerrilla bucked the first-person tradition of Volition’s previous Red Faction and Red Faction 2 shooters by letting players loose in an open-world sandbox environment while pulling the camera view out to a third-person perspective. Guerrilla continued the series’ signature world destruction feature, however, but vastly improved this aspect by allowing players to literally bring buildings and structures crashing down by removing their supports, or simply by smashing them to bits, piece by piece.
Volition’s latest shooter, Red Faction: Armageddon, once again bucks the series’ trends by placing you in a more linearly constructed world (rather than a wide open space) to provide much more focussed gameplay and a stronger narrative than Guerrilla.
Epic world destruction capabilities are still (very well) represented, and while there are stretches of time where you’ll find yourself plodding through the same gameplay sequences, all is forgiven when the action ratchets up and the alien-shooting intensifies, and you’ll find quite a bit of gameplay variety to keep you interested until the very end.
Continue reading El33tonline’s review of Red Faction: Armageddon.
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