Insomniac has released details on the next major patch for Resistance 3, 1.05, which is set to add absolute megatons of improvements, fixes and balance tweaks to the studio’s latest awesome first-person shooter.
The full list lies in wait below, but keep in mind that this next Resistance 3 patch will also add two more multiplayer maps, namely Creek and The Granery, both of which will become available when you grab the patch, once Sony approves it for release.
Insomniac is keen to stress that this patch “does not mark the end for Resistance 3 support” and that a custom playlist contest is on the way for Insomniac’s community, soon. Before you go poring through these patch notes, however, you’d do well to read Lisa’s awesome review of the game to get another take on the action.
Here you go:
Resistance 3 Patch 1.05 Highlights:
- Several performance updates to fix network lag
- Improved team balancing
- All equipment and abilities are now purchasable at level 60
- Leaper Corpse will now spawn fewer leapers
- Improved the Move’s aim mechanic
“As always, hit us back with questions and comments here. We’ll do our best to address them all.”
Full Resistance 3 Patch 1.05 Notes:
Deathcam:
- Update and bug fixes to the deathcam system
Network
- Updated Network error messages
- Several performance updates to fix network lag
- Improved load times for friends list
- Refined Hero movement for improved network syncing
Lobby
- Fixed issues related to the game host quitting out of a private game
- The host will no longer lose the ability to start the game after completing a match and returning to the lobby
Matchmaking
- Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small
- Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out.
- Improved team balancing
UI
- Cleaned up overlapping text fields in the UI
- The icon for “Double Bird” is now consistant across all menues
- Fixes to the HUD while playing in Immersive mode
Party
- Party is no longer allowed to create and enter a game with no opposing team
- The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded.
MP Gameplay
- All equipment and abilities are now purchasable at level 60
- Players will no longer spawn invisible to other players
- Suicides award enemies kills if the player is still wounded from their damage
- Abilities will no longer lose functionality if they activate the ability at the same moment that they dies
- Split screen players will no longer be on seperate teams
- Players bodies will no longer hold onto weapons after being killed
- Change to Chain Reaction final node time
Abilities
- Leaper Corpse will now spawn fewer leapers
- The bubble shield will now disapear when the EMP is used against it.
- Dash now gives more consistent feedback when the player is unable to use it
- The players head will no longer vanish when killed while performing a taunt
- Assassin no longer displays the user as a friendly on the radar for DM games
- Players will no longer lose berserks and abilities after playing a number of match making games
- The player will no longer spawn with different genades than what was placed in the primary slot through grenadier
Weapons
- The mutators secondary’s will deal damage regardless of the surface to which it is applied
- Marksman turrets will function properly regardless of the surface to which it is applied
- Wildfire lock-on disabled in between shots in MP
Art
- Misc art, collision and volume fixes
Loc
- Localization fixes and updates
Move
- Improved the Move’s aim mechanic
Co-op
- Several bug and crash fixes
- Co-op player can now watch videos normally
- Fixes to progression stopping issues while playing campaign in coop
3D
- Fixed the loading screen for 3D
- Tracker footprints now appear for both eyes
Campaign
- Misc fixes to campaign
Remnant
- Remnant levels have been corrected
- Improvements to the UI
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Comments:
Would really want to know what the miscellaneous fixes to the campaign are... So, no word on release?
I really want this series. I almost bought this game on the weekend, but pulled out at the last minute. It really looks good and my kind of game. going to read the review now.
I haven't enjoyed a FPS this much since Half-Life 2. It tried Killzone but the controls killed it for me. In this game the controls are tight, action is fast and sometimes unforgiving. I love the fact that your health doesn't regenerate.
I'm considering purchasing Resistance 1+2 combo pack but don't know if I'll enjoy it after playing Resistance 3? Maybe someone can advise?
No word on release just yet - when it's out is probably when they'll announce it's released. Just depends on how long Sony takes with certification.
It's a fantastic game, I encourage people to seek it out, not only for singleplayer but the lightning quick multiplayer, too. An awesome all-round package.
I'll get this game sometime in the future. There is so many PS3 Trilogy game series I need to get.....good bye money.
Resistance and Uncharted are the only reasons i would ever invest in a PS3
I agree with you Smuroh, another game would be Heavy Rain and Littlebigplanet (only need the second one still)