In comments made to Official PlayStation Magazine UK, Rocksteady Studios’ game director Sefton Hill has spoken about how the Batman: Arkham Asylum developer is ramping up studio resources and staff in order to take the game’s sequel to the next level.
To deliver the kind of immersive experience that Rocksteady is happy with in Batman: Arkham City, the studio needs artists. Lots of artists.
Said Hill:
“Gamers who played Batman: Arkham Asylum will know how dedicated we are as a studio to injecting an incredible amount of detail into every environment we build. It is this attention to detail that gives our games the deep and intense atmosphere that so many players have found so compelling, and so we have had to seriously scale up our art team in order to bring the same level of detail to Arkham City.”
To help out with character animation, and deliver even more detailed movements, Rocksteady has built its own motion capture studio, too:
“Firstly, Rocksteady made the decision to build a custom, dedicated mocap wing to the studio,” Hill continued. “The new mocap studio has everything that we need for great capture and has space for a full armoury of weapons, crash mats and a load of other props. We also overhauled the entire motion capture pipeline so that we can grab even more of the subtle movement of our actors.”
Wait, wasn’t Batman: Arkham Asylum already extremely impressive, visually? Arkham City is going to be mighty!
Look through El33tonline’s previous coverage of Batman: Arkham City to find out more about the title with a batch of screenshots, reports of multiplayer to be included in the game, and more.
Source: Tech Spotlight
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Comments:
All I have to say is that Harley Quinn is friggin' hot.
Maybe that's why they're hiring all of these new artists at Rocksteady... ;)