Blur Review (Xbox 360)

The Mario Kart and WipEout series of racing games are both terrific fun, and one of the many reasons these games offer a consistently enjoyable experience is because of the way each game handles and balances the complex question of minute-to-minute and second-to-second player choice. Not only do both games feature (generally) enjoyable track design, but they also feature competitive racing, with an array of power-ups on the track to pick up and use to gain an advantage during a race.

While in the heat of battle, dozens of decisions are constantly flowing through a player’s mind depending on their position on the track, their position in the race, and their currently held power-up. Through these decisions, a continually changing racing strategy is unfolding in that player’s brain, in order to best figure out how to win that race.

Blur Screenshot 3

What Mario Kart and WipEout do so well is provide just enough interesting and important decisions along a player’s path to ensure they never become too overwhelmed with choices on one end of the spectrum, or too bored with a lack of them on the other.

So when developer Bizarre Creations creates a game that takes the action racing approach of Mario Kart and WipEout, complete with a range of powerful and explosive power-ups, mixes in the studio’s keen ability for creating realistic vehicles and tracks, includes a few new features and hooks of its own, and calls that game ‘Blur,’ what can go wrong?

Not much, evidently.

Continue reading El33tonline’s review of Blur.






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