Battlefield: Bad Company 2 updates coming for Xbox 360 and PC

Last week, an enormous patch (… OK, update) was released for the PlayStation 3 version of Battlefield: Bad Company 2 which added and fixed a couple things, and readied the game for the upcoming release of VIP Map Pack 7, as well as Battlefield: Bad Company 2 – Vietnam.

Battlefield: Bad Company 2 Vietnam Screenshot 2

What about Xbox 360 and PC gamers? EA and DICE promised a similar pat… update would become available for your platforms soon, and now, thanks to an update (patch?) on the official Bad Company 2 blog, we know when!

Today! And tomorrow!

The latest updates for Bad Company 2 players on both Xbox 360 and PC will start going live starting today, and will continue into tomorrow.

Here’s a handy list of everything that’s going to be added to PC and Xbox 360 versions of Battlefield: Bad Company 2:

PC Update:

How to get the game client updated:

Be warned though: The patch is a whopping 2.6 GB in size!

Updates:

  • Acog and Red dot scope now equippable on MK-14 and G3.
  • Fixed an issue where the Bullet Tracers wouldn’t display
  • Fixed an issue where Play Now wouldn’t work
  • Added Ticket Count for Conquest end of round.
  • Added the server info to the objectives screen.

(Note: PC players might encounter some temporary outages or suffer from lag during the server updates (between GMT 08:00 2010-11-30 and GMT 08:01 2010-12-01). Also, some of the updates made to the Xbox 360 version of the game have already been made to the PC version, hence the shorter list.)

Xbox 360 Update:

  • Acog and Red dot scope now equippable on MK-14 and G3.
  • Fixed a bug on PC where the G3 would do less damage than intended.
  • Reduced VADS push back and damage to balance it with the ZU23.
  • Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.
  • Reduced the reload time for Vehicle Countermeasures.
  • Slightly increased the AT4’s damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
  • Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
  • Increased the AT4’s splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
  • Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
  • Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
  • Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
  • Reduced all weapon damage to the MCOM by 50%.
  • Fixed a C4 vs MCOM exploit on Atacama Desert.
  • Fixed a bug with FOV when aiming the M1911.
  • Lowered the close range damage of the AN94 to highlight its long range role.
  • Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
  • Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
  • Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.
  • Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
  • Slightly increased the damage of the UH6

(Note: Xbox 360 players might encounter some temporary outages or suffer from lag during the server updates (between GMT 09:00 2010-11-30 and GMT 09:01 2010-12-01).)

Do you think Battlefield: Bad Company 2 is a contender for best game of 2010? Then be sure to vote for it in El33tonline’s Game of the Year competition!

Source: Official Battlefield: Bad Company 2 Blog






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