Battlefield: Bad Company 2 PS3 getting major patch, Vietnam video interview released

Battlefield: Bad Company 2 players, you had best get prepared for a new onslaught of fixes scheduled to head your way very soon, as it’s recently been announced that a major game update is to be released between tonight and tomorrow (GMT 00:01 2010-11-24 to GMT 00:01 2010-11-25) for the PlayStation 3 version of the game.

A similar patch will be available for PC and Xbox 360 gamers soon, too.

Battlefield: Bad Company 2 Logo

The update will serve as preparation for the release of the announced VIP Map Pack 7, as well as the massive Battlefield: Bad Company 2 Vietnam later this year (still no date on that…), while a number of fixes will also be included - get the full list of those fixes below.

Speaking of Vietnam: A developer diary/interview with DICE’s community manager was recently released to discuss this incoming expansion pack for Bad Company 2, and includes a few new glimpses at gameplay from the content. Enjoy:

Battlefield: Bad Company 2 Vietnam – Developer Diary

And here’s that list of fixes coming soon to the PS3 version of Bad Company 2:

Battlefield: Bad Company 2 Fix List

  • Acog and Red dot scope now equippable on MK-14 and G3.
  • Fixed a bug on PC where the G3 would do less damage than intended.
  • Reduced VADS push back and damage to balance it with the ZU23.
  • Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.
  • Reduced the reload time for Vehicle Countermeasures.
  • Slightly increased the AT4’s damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
  • Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
  • Increased the AT4’s splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
  • Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
  • Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
  • Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
  • Reduced all weapon damage to the MCOM by 50%.
  • Fixed a C4 vs MCOM exploit on Atacama Desert.
  • Fixed a bug with FOV when aiming the M1911.
  • Lowered the close range damage of the AN94 to highlight its long range role.
  • Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
  • Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
  • Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.
  • Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
  • Slightly increased the damage of the UH6

(A note from the official Bad Company 2 blog notes that “PS3 players might encounter some temporary outages or suffer from lag during the server updates,” so be aware of that.)

Source: Official Bad Company 2 Blog






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