Company of Heroes, which graced our computer screens back in 2006, can definitely been seen as the Mac-Daddy of real-time strategy games. Relic Entertainment’s World War II based masterpiece managed to breathe new life into the genre by providing the player with new levels of realism through units that really felt “alive.” In 2007’s Opposing Fronts we continued to see our armies diving for cover and constantly looking for Jerry. This time, however, they had two extra campaigns to do it in and it also offered the player two new playable factions. Tales of Valor offers the player three new mini campaigns and a smattering of additional units and game modes. While the base game still continues to shine, featuring wonderfully epic explosions with the occasional body part thrown in for good measure, I can’t stop thinking that this expansion just doesn’t offer its fair share of fresh meat.
Continue reading El33tonline’s review of Company of Heroes: Tales of Valor.
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