Killzone 2 1.27 patch now available
Although it’s been a long time coming, the latest patch for Killzone 2, 1.27, is now available for download.
The patch introduces a heap of improvements, fixes and features… in fact, you can read an in-depth interview with Killzone 2’s lead multiplayer designer, Eric Boltjes, over here, detailing what’s gone into the patch.
If you prefer your patch information in list form, however, you need look no further than below this text for the full list of improvements made to Killzone 2 with patch 1.27:
- DLC - Enables support for downloadable content pack #2 “Flash & Thunder”, released on June 11th on the Playstation®Store
- Network errors – Improved handling of large message groupings to decrease network errors on heavy loads. Should decrease some instances of network errors
- Stability - Fix for potential Quick-join stability issues when DLC pack “Steel & Titanium” is not installed
- Stability – Removal of DLC could result in stability issues when using game pre-sets
- Stability – Crash fix for potential Search & Retrieve issue
- Stability – Fix for infrequent hang on loading when using spectator mode
- Exploit – Search & Destroy objective exploit fix
- Exploit – Collision fix for map MP04 – Visari Hammer
- Exploit – Collision fix for map MP07 – Blood Gracht
- Exploit – Collision fix for map MP07 – Blood Gracht (2)
- Exploit – Collision fix for map MP08 – Corinth Crossing
- Exploit – Collision fix for map MP08 – Corinth Crossing (2)
- Stats – Fix for clans not always receiving the clan match win medal
- Controls – Addition of High precision mode option for both Single Player and Multiplayer. New accounts will have this mode set as standard and existing users will have to enable it manually. More details can be found here:
- Feature – Players will be automatically placed on the same faction, if they are friends upon using the ‘Join Friend’ option
- Feature – Players will be automatically placed on the same squad, if they are friends upon using the ‘Join Friend’ option
- Feature – Squads will remain constant over multiple rounds unless disbanded. More info on the above features can be found here
- Feature – Faction balancing only checked when entering the game to the pre-game lobby or spawn-select New faction select screen on spawn-select
- Feature – In-game faction changing now allowed on heavily unbalanced factions
- Feature – Skirmish – All Badges and Abilities are now unlocked for Skirmish mode to allow users with lower bandwidth network connections to experience the full range of weapons and abilities available in Multiplayer mode
- Gameplay – Invulnerability when spawning on a deployable spawn-point outside of a base-camp is now disabled
- Gameplay – Armor of Assault class reduced from 100 to 50 hit-points
- Gameplay – AI and health of the flying Sentry Bots has been tweaked upwards
- Gameplay – Firing rate of the Sentry Turret’s rocket system has been reduced slightly
- Bug – Cooked grenades dealing friendly fire damage despite the option being disabled
- Bug - DLC Pack 1 “Steel & Titanium” front end text fix for Japanese sku
- Moderation – Enhanced moderation tools for SCE Moderators
- Killzone.com – Revived players now appearing correctly in Battle Replays
- Misc - Various minor bug fixes
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Comments:
I haven't gotten home to play it yet, but several of my friends are saying very good things about the patch. Can't wait to try it out for myself.. Glad to see GG actually listens to the gamers unlike so many other developers...