Tom Clancy’s HAWX, a game leaning much more towards an arcade-style aerial combat flight simulation than full-out realism, has entered itself into a very unique genre, and a genre that is only getting more and more niche as time goes by without new entries. You would think that this would single the game out amongst the newer game releases in other genres as it’s the ‘only game in town,’ but, for one reason or another, HAWX seems unnecessary in the current videogame climate.
There are no doubt fans of the console flight sim genre, as the sixth iteration of Namco’s Ace Combat series, and the warmly received Blazing Angels, can attest, but Tom Clancy’s HAWX comes off as feeling lifeless and unloved, as though the developers were simply going through the motions of making a flight sim because there was a perceived gap in the market, which is the very attitude that leads to something more closely akin to cash-in movie-licensed games.
Continue reading El33tonline’s review of Tom Clancy’s H.A.W.X for the PS3.
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