Operation Flashpoint: Dragon Rising takes me back (way, way back) to my formative PC gaming days, when I subsisted solely on a diet of first-person shooters ranging from the more action-oriented games (like Doom, Quake and Unreal/Tournament) to more team-based, strategic and ‘realism’ based shooters, like Counter-Strike, Day of Defeat, Call of Duty… and the original Operation Flashpoint.
While the games geared more towards action were (and still are) always a blast, the shooters that were slanted more towards realism offered something deeper in the long term, with rich rewards of satisfaction doled out in pockets while playing, and more heavily instilled after a lengthy play session, rather than second-to-second mini-rewards while going on a frag-spree in Quake 3.
Continue reading El33tonline’s review of Operation Flashpoint: Dragon Rising.
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