Playing and reviewing Brütal Legend was a bit of a strange experience for me, and I believe it has a lot to do with my level of investment in the game.
To be clear, I am a huge fan of Tim Schafer and Double Fine Productions, and I’ve been looking forward to Brütal Legend, and any news I could scrape together, since its official announcement in 2007, and even since playing the studio’s previous effort, Psychonauts, years before – I was desperate to see what the team would come up with next.
The closer the release date for Brütal Legend became, however, the more worried I became, and the more questions I had; will the gameplay hold up throughout the entire game? Will Tim Schafer’s trademark humour and fleshed out characters be in there? What about the usual highly creative environments and twisting stories? And what’s with these real-time strategy elements I keep hearing about? How do they work and are they implemented well enough with the core combat-based gameplay?
Continue reading El33tonline’s review of Brütal Legend.
- Heavy Rain patch coming "very soon," set to fix… something
- SKATE 3 dated for UK
- Game Developers Conference sees record attendance in 2010, 2011 dates announced
- First look at F1 2010 footage arrives in developer diary
- Impressive new UFC Undisputed 2010 screenshots emerge, BJ Penn lays down a challenge
- EA launches Need For Speed World closed beta, screenshots and video released
February 2010
January 2010
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
xbox360 (1907)
ps3 (1792)
trailer (968)
wii (664)
psn (384)
dlc (372)
screenshots (363)
southafrica (342)
xbla (335)
nintendo (298)
review (290)
pc (277)
sony (275)
xboxlive (268)
dated (260)
psp (250)
ea (235)
japanesesalesdata (212)
ds (211)



Comments
There are 0 comments on this post. Post yours →
Post a comment
Required fields in bold.