Today’s XBLA offering is Braid, a 2D puzzle-platformer that challenges players to solve puzzles by manipulating the flow of time.
Developed by Number None, Braid sees players journeying to different worlds, solving puzzles to save a princess. The challenge is that time behaves differently in each world, with each puzzle revealing something different about the world. Time behaviours are varied and include rewinding, independent time streams, time that is tied to space, parallel realities and time dilation.
Nonlinear game play means that players can proceed even if a particular puzzle stumps them, simply play on and return later to solve that puzzle. Braid is available today for 1 200 Microsoft Points.
Now is it just me, or is the line from this screenshot familiar from a certain other series?
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Comments
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Time-based games sounds really good on paper, but in my experience have turned out to be rather on the "meh" side of things, often offering repetitive gaming. About the only one that I can say offhand got it right (and in a big way) was Sands of Time. It'd be interesting to see if and how Braid gets around this problem.
Lol. Not you again Fayyaad! ;P
@ Lisa, in paragraph 2, don't you mean to say "Developed by Number None..." and not "Developer by Number None..."?
Thanks onelargeprawn, it's been corrected.
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